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Old Nov 23, 2009, 06:08 PM // 18:08   #1
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Default Infuse Health

For those of you who didn't get the memo, Ether Renewal Elementalists are the best healers and protters in the game, bar none. They're so much better than monks its ridiculous.

Normally, the huge heal, 1/4 sec cast, and 0 recharge of Infuse Health is balanced out by the 10 energy cost and the fact that it makes the caster lose half their health.

However, ER's ability to gain health and energy per enchantment each time a spell is cast completely nullifies both of these weaknesses (in fact, ER eles actually gain energy from Infusing). And if they ever need health themselves, they can simply cast a spell other than Infuse and they'll be brought right back to full.

Combine this with the infinite energy offered by ER (which allows ER eles to spam more prots than a monk could ever dream of), and what you're left with is a heal/prot build so broken that it leaves monks useless for anything besides condition and hex removal.

So, I suggest Infuse Health be given a recharge time of 8 seconds. Most monks would never use the skill more often than that (due to the energy cost and health sac), so it shouldn't hurt them. However, it will remove the ability of ER eles to outheal monks (since they can't fit multiple heals on their bars due to requiring so many enchantments to fuel ER).

- But then elementalists will be useless!
No they won't, because ER eles will still have the ability to spam more prots than a monk could ever hope to. Monks will be the best healers, and Eles will be the best protters.

- Who cares? Monks are good enough!
True. But then again, mending wammos are also "good enough" in PvE. Doesn't change the fact that there are better alternatives. Monks were designed to be the best healers, and that's what they should be. Otherwise, why even have them in the game?
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Old Nov 23, 2009, 06:41 PM // 18:41   #2
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You really think Eles heal better than a monk?
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Old Nov 23, 2009, 06:48 PM // 18:48   #3
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change split between pve/pvp
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Old Nov 23, 2009, 06:48 PM // 18:48   #4
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you sir, are retarded.


Obviously you have never done any high end area or you would realize that monks infuse more than once every 8 seconds.


please stop posting.
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Old Nov 23, 2009, 06:51 PM // 18:51   #5
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Originally Posted by laurana half elf View Post
Obviously you have never done any high end area or you would realize that monks infuse more than once every 8 seconds.
This. ERs will be able to spam something useful no matter what. PS and SB alone are enough to nullify most damage, and what's left can be mopped up by a pre-prot (Life Bond) or a spammable active prot like RoF. Nerfing Infuse really hurts Monks more than ERs.
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Old Nov 23, 2009, 07:03 PM // 19:03   #6
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Infuse Health isn't even the most important skill in the ER-Infuse bar, I've completed many HM dungeons and missions playing it and often didn't need to cast Infuse even once! The infinite spam of prots was more than enough to keep everyone from dying.
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Old Nov 23, 2009, 07:10 PM // 19:10   #7
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Just change Ether Renewal to only give Health and Energy when Elementalist skills are used. Let it even keep using non-Elementalist enchantments for determining how much health and energy are gained.

Also, I Infuse often while Monking in HM. I wouldn't bring the skill anymore with a recharge of anything more than 2 seconds.
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Old Nov 23, 2009, 07:18 PM // 19:18   #8
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I'm glad to find that many other people are agreeing about the effectiveness of Infuse on a Monk in PvE. Though no builds on PvX have it, I think it's one of the strongest weapons in the Monk arsenal. The build I run most closely resembles a GvG WoH Infuser. Modified in several ways, of course.
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Old Nov 23, 2009, 07:20 PM // 19:20   #9
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ER is not as over powered as you think.
1. If ER goes down, your team get's in huge trouble for a good 30 seconds.
2. No condition or hex removal. If your physicals are pounded by blind, to bad.
3. Spamming a spell that leaves you at 50% health makes you the prime target of any PvE foe.

I'm not sure about you, with it's strength it has it's major weaknesses. Unlike perma if he dies you team should be fine, if the ER dies your party loses their bonds.
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Old Nov 23, 2009, 07:21 PM // 19:21   #10
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I'd say kill off ER.
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Old Nov 23, 2009, 07:24 PM // 19:24   #11
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I'd say kill off ER.
Only if perma goes with it
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Old Nov 23, 2009, 07:28 PM // 19:28   #12
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Only if perma goes with it
Oh, beyond any doubt. And maybe we can get a message in the login screen saying: "Public Service Announcement. Tanking is a terrible idea in Guild Wars, stop suggesting the group find a tank."

And maybe ArenaNet will stop by my house with a cake baked to look like Grenth.

I should stop telling myself these wonderful ideas ;_;
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Old Nov 23, 2009, 07:33 PM // 19:33   #13
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Saw this thread coming a mile away. Better get used to seeing ER's because they are getting heavy use in UW right now. I don't know why it's so cloak and dagger either, like this is some huge secret. I've got no personal issue with them but if you don't think infinite energy on demand is a bad idea then slap yourself. They make Soul Reaping look pathetic.
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Old Nov 23, 2009, 08:10 PM // 20:10   #14
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Am I the only one who thinks it's great to have more than one profession be great heal/protters?

I mean, it's nicer to have than an Ogden hero who Healing Breezes and Heal Party's till his energy bar is endlessly 0.

Most ER Infuse builds lack rez and condition/hex removal. They can also be stripped. No real reason to nerf anything.
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Old Nov 23, 2009, 08:32 PM // 20:32   #15
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I really agree on that its nice that several profession can do the healing/protting thingy, so KILLING ER is a bad idea. Making it on par with other options = good idea.

http://wiki.guildwars.com/wiki/Feedb.../Ether_renewal

Thats my idea on how to nerf ER. Nerfing infuse could alos be a good idea, make it a pve only nerf, set the energy to 5 and recharge to 2-8.

Dont limit variety; dont nerf stuff to hell, dont make certain stuff the only viable choice.
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Old Nov 23, 2009, 08:36 PM // 20:36   #16
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Quote:
Originally Posted by FengShuiDove View Post
what's left can be mopped up by a pre-prot (Life Bond)
itt: bonding = pre-protting
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Old Nov 23, 2009, 08:37 PM // 20:37   #17
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Btw, when playing with H/H, using infuse rapidly really messes up their AI (they drop all their prots/heals on you)
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Old Nov 23, 2009, 08:38 PM // 20:38   #18
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Quote:
Originally Posted by Cuilan View Post
Am I the only one who thinks it's great to have more than one profession be great heal/protters?
If you think warriors should also be on par with elementalists at range damage, sure.
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Old Nov 23, 2009, 08:45 PM // 20:45   #19
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cake: Culian has a good point. And warriors with spears deal more than ele damage at range.
If you think profession should be limited to their stereotypical uses, you should think monk, sin and ele tanks are blasphemy too.
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Old Nov 23, 2009, 08:48 PM // 20:48   #20
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warriors with spears are terrible, and tanking shouldnt exist
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